Hello neighbor wiki
#Hello neighbor wiki full
The first pre-Alpha version was very barebones, showing off more a proof of concept than a full game. Much like Tinybuild’s previous titles, Hello Neighbor used an open development methodology to help guide the game to completion, as such there is a fleshed out timeline on how the game would grow. Though they did not secure their own funding through Kickstarter, Hello Neighbor was picked up by publisher Tinybuild, popular for other titles like SpeedRunners and Punch Club, to continue development. While the team did not get funded completely through Kickstarter, managing only $12,000, they took the experience to heart and continued to work on the game with the feedback received through the campaign. Dynamic Pixels was asking for a $100,000 goal to continue development, and flesh out the project. The team quickly took their early build and trailer to Kickstarter on October 12th, 2015, after the game was successful in the Steam Greenlight Program that June. The focuses on stealth horror, procedural AI, and tense gameplay were a part of the project from the beginning, as well as its Pixar inspired art style. While the earliest details on Hello Neighbor and the developers at Dynamic Pixels aren’t widely avalible, the game originally launched on their website with an alpha build, and a trailer, showing off a little bit about what the game would be.
#Hello neighbor wiki Pc
Following a delay to correct for bugs, Hello Neighbor is set to launch on Xbox One and PC on December 8th, 2017. The game has gained a relatively positive reception over the course of development through Youtube influencers like Markiplier, JackSepticeye and Captainsauce before the game even released. The player must thus change up their approach to avoid the attentive neighbour, use items to their advantage to break away from a pursuit and learn to outsmart the AI over time. The neighbor will learn hiding spots, favourite tactics and set traps on paths the player previously used. Where Hello Neighbor stands out is the advanced AI of the neighbor, who learns from the players past behaviours and modifies to prevent those actions from being as useful. The player’s job is to search the home of the neighbour without being caught and discover his secret. In the game, the player moves into a house across the street from a mysterious, nameless neighbour who is hiding a terrible secret in his basement. Publisher Tinybuild would pick them up based on the Kickstarter’s attention, and their funding allowed the team to continue development.
Originally released as an alpha build on Dynamic Pixels’ website before launching on Steam Greenlight, the game quickly gained the attention of the larger gaming media and Youtube influencers, which helped lead into a largely unsuccessful Kickstarter. Hello Neighbor is an indy Stealth Horror game created by Dynamic Pixels and published by Tinybuild.